Fair Play
Which sources bring cheaters
Confirmed GrimAC and Polar bans only, each tied to the address the player first joined through.
PolarGrimAC- Network plan and up
Minecraft server analytics that show where you earn.
You paid for ads or creators, but you can't see who stayed.

Every number in the video is sample data. The text it shows, scene by scene:
Each ad, server list slot and creator on one table: the new players it brought, how many came back within 7 days, and what they spent.
Fair Play
Confirmed GrimAC and Polar bans only, each tied to the address the player first joined through.
PolarGrimACPlayers
Each player is matched on their own ID, never on their username, so two players with one name stay two players.
Servers
The plugin only makes outbound HTTPS requests, so there is no inbound port and no firewall rule to add.
One jar in your plugins folder. Start the server once. It updates itself.
Run the code from Settings in the console. It works once and lasts 10 minutes.
mca pair ABCD-EFGHJoins are counted from now on. Overview fills in as the first reports land.
Also on GitHub
$1 first month, once per network. Then the normal price, cancel any time.
Networks under 50 players
Up to 50 players online at once
Free
No card, ever
Opens as soon as you name your network
Small networks taking growth seriously
Up to 100 players online at once
Community, plus 50 more players, no request to wait on, and email support.
$1first month
then $4.99 / month
Cancel any time
No anti-cheat. That starts at Network.
Growing public networks
Up to 250 players online at once
Starter, plus 150 more players and confirmed anti-cheat bans by source.
$1first month
then $9.99 / month
Cancel any time
Networks that do not want a cap
No player cap
Network, plus no cap, Retention Autopilot, the API and webhooks, 1 year and All time.
$1first month
then $24.99 / month
Cancel any time
What the plugin sends about your players, and what never leaves your server. You stay in charge of their data; we process it for you under our DPA.
track-ip-address to true. We read the country, keep a keyed hash for 30 days, and never store the address.Growth analytics for Minecraft networks. A connector for Velocity, BungeeCord, Paper, Folia and Spigot reports where players came from, who came back, and how the servers ran.
Give each creator their own address. Velocity records the hostname typed at the first join and keeps it for that player.
Someone who comes back inside the seven days after their first join. A window that is still open is shown as open, never as a failure.
No. It sends small reports in the background, so your server and your connection stay fast. If our service is down, the reports wait on disk and go out later.
Velocity and BungeeCord are the supported proxies. Hostname capture behind NeoProtect or TCPShield depends on that layer, so we check your setup during onboarding.
Yes, and it keeps the three identity types apart. No device fingerprinting, and accounts are never merged because two usernames look alike.
One webhook from your Tebex panel, matched on the premium UUID Tebex reports. Usernames are never used to match a purchase, and refunds reduce the credit.
Plan reports what happens on your servers. MCAnalytics reports where the players came from and what that traffic was worth.
Yes, from the Network plan up, and the bridge is checked against your build during onboarding. Fair Play lists confirmed GrimAC and Polar bans by the address each banned player first joined through, next to the new players that address brought and bans per 100 of them.
Free under 50 concurrent players. Starter is $4.99 a month, Network $9.99, Unlimited $24.99, and the first month of any of them is $1.
No player cap, plus Retention Autopilot, the network API and outgoing webhooks, and the 1 year and All time dashboard ranges. Your data is kept the same on every plan; the long ranges only change how much of it a page shows.
You get a notice and one email or Discord alert, and 7 days to upgrade, while data keeps being recorded. If your peak over the last 7 days is still over the cap after that, the dashboard shows data up to the end of those 7 days until you upgrade or the peak is back under, and nothing is deleted.
We do not give automatic refunds. If something went wrong, write to us and we will sort it out.
Open Billing in the dashboard and press Cancel. Your plan keeps working until the end of the period you paid for, and your data is kept.
Usernames, UUIDs, join addresses, session times, game events and server stats. Never passwords, private messages, block positions or inventories, and chat text only if you turn it on.
We read the country, keep a keyed hash for 30 days, and never store the address. Velocity sends it with each session; Paper sends it only if you turn track-ip-address on.
It does not fingerprint devices, guess identity from username similarity, or work as a ban evasion tool. Not an official Minecraft product.