Players demo on sample data

Sample data

Who joins, who comes back, and who is online on Demo network. All servers, last 7 days.

Unique players817

+12.4% vs prior 7 days

364 returning players

New players453

+18.9% vs prior 7 days

7-day return rate32.8%

-2.3 pp vs prior 7 days

125 of 381 came back, plus 113 in windows still open

Average playtime47m

+1.3% vs prior 7 days

Per session

New arrivals

How new players return, and how they log in.

7-day return windows

Every new player gets 7 days to come back. Open windows are not failures.

381 windows closed, 453 still open.

  • Came back within 7 days12515.0%
  • Did not come back25630.7%
  • Window still open45354.3%

New players by identity

Premium Java, cracked Java, and Bedrock are counted apart and never merged.

453 new players in the last 7 days.

  • Premium Java33874.6%
  • Cracked Java7215.9%
  • Bedrock439.5%

Player list

Search everyone the network has seen.

New players

Players who joined for the first time in the last 7 days, newest first.

All players

Showing the newest 120 of 453.

Players first seen in the last 7 days, newest first.
SlateBeeOnlinedemo_5106007Premium Javayt.example.netTürkiyeOct 16, 20269mPending$0.00
MapleGolem1demo_5106028Premium Javalist.example.netUnited StatesOct 16, 20263mPending$0.00
ThornCrafter16demo_5106017Premium Javalist.example.netSwedenOct 16, 20266mPending$0.00
pixel_miner36Onlinedemo_5106023Cracked Javatiktok.example.netGermanyOct 16, 202645mPending$0.00
SlateOtter83demo_5106000Premium Javatiktok.example.netUnited StatesOct 16, 20264mPending$0.00
wrenraven87demo_510600eCracked JavaDiscordCanadaOct 16, 202634mPending$0.00
.SlateMoledemo_5106029Bedrockyt.example.netUnited StatesOct 16, 202614mPending$0.00
Copper_Sproutdemo_510600fPremium JavaUnknown / DirectCanadaOct 16, 20262mPending$0.00
Rusty_Wolf42demo_510601dPremium JavaUnknown / DirectPolandOct 16, 20262mPending$0.00
slate_fox74demo_5106002Cracked JavaUnknown / DirectMexicoOct 16, 20266mPending$0.00

Places

Where players join from, and where they go.

Countries

Where players connected from in the last 7 days. Only the country is kept, never the address.

Players by country

Players first seen or returning in the last 7 days.

Drawing the map

Point at a country, or tab into the map, to read its numbers.
Players first seen or returning in the last 7 days. Table of the mapped values.
CountryPlayersShareSessions7-day return rate
🇺🇸 United States16720.4%30629.6%
🇩🇪 Germany11213.7%20939.6%
🇵🇱 Poland597.2%10917.4%
🇬🇧 United Kingdom556.7%9526.7%
🇧🇷 Brazil546.6%9856.5%
🇨🇦 Canada394.8%6625.0%
🇨🇿 Czechia374.5%7026.9%
🇳🇱 Netherlands344.2%5654.5%
🇫🇷 France323.9%6130.0%
🇦🇺 Australia293.5%5566.7%
🇪🇸 Spain253.1%4415.4%
🇸🇪 Sweden253.1%4526.7%
🇷🇴 Romania202.4%3250.0%
🇹🇷 Türkiye192.3%360.0%
🇭🇺 Hungary172.1%2960.0%
🇲🇽 Mexico172.1%3322.2%
🇸🇰 Slovakia162.0%2950.0%
🇮🇹 Italy151.8%3033.3%
🇫🇮 Finland131.6%2320.0%
🇩🇰 Denmark91.1%1533.3%
Unknown232.8%4127.3%

23 players (2.8%) could not be placed.

Where players go

Regions from WorldGuard, ranked by where players spend time, where new players spend their first session, and where they quit.

Most player time

Time spent inside the region, all players.

  1. minesworld520h 00m
  2. arenaworld405h 00m
  3. spawnworld310h 00m
  4. farm_districtworld288h 00m
  5. shopworld240h 00m

First session

Time new players spent there in their first session.

  1. spawnworld96h 00m
  2. tutorialworld58h 00m
  3. minesworld41h 00m
  4. farm_districtworld22h 00m
  5. shopworld19h 00m

Where they quit

Sessions that ended with the player inside.

  1. spawnworld415
  2. tutorialworld231
  3. rules_roomworld133
  4. shopworld82
  5. minesworld64

Sample data

Heatmap

Where players spend time and where they quit, one square per chunk.

survival, world

spawntutorialrules_roomshopminesarenafarm_district

Point at a square to read its chunk. North is up. X runs -26 to 26, Z runs -26 to 26.

Busiest chunks

  1. Chunk 1, 020h 12m
  2. Chunk 0, -119h 28m
  3. Chunk 0, 017h 17m
  4. Chunk 1, -117h 00m
  5. Chunk 1, 116h 59m

Outlined: spawn, tutorial, rules_room, shop, mines, arena, farm_district.

Sample data

1 world rendered. See where players spend time and quit, drawn on the terrain.

Session paths

Which servers players move through, and the last one before they leave.

First server

Where sessions land after joining.

  1. lobby3,92086.7%
  2. skyblock4109.1%
  3. survival1904.2%

Moves

Switches from one server to the next.

  1. lobby to skyblock2,14044.6%
  2. lobby to survival1,46030.4%
  3. skyblock to lobby52010.8%
  4. survival to lobby3807.9%
  5. skyblock to survival1603.3%
  6. survival to skyblock1402.9%

Last server before leaving

Where players were when they left the network.

  1. skyblock2,28050.4%
  2. survival1,55034.3%
  3. lobby69015.3%

Most common routes

    1. lobby
    2. skyblock
    3. left
    1,62037.5%
    1. lobby
    2. survival
    3. left
    1,09025.2%
    1. lobby
    2. left
    69016.0%
    1. skyblock
    2. left
    3608.3%
    1. lobby
    2. skyblock
    3. lobby
    4. survival
    5. left
    2405.6%

Sample data

Clients

Which game clients and versions players use.

Clients

The game versions and client brands players joined with, and each identity's share, in the last 7 days.

Players by client version in the last 7 days.
VersionPlayersShareSessionsvs previous
1.21.8280728+18.1%
1.21.4165429+19.6%
1.21.1110286+14.6%
1.20.492239+7.0%
Bedrock89231-5.3%
1.20.151133+2.0%
1.8.93078+15.4%
Players by client brand in the last 7 days.
BrandPlayersShareSessionsvs previous
vanilla317824+9.3%
fabric209543+29.0%
Geyser89231-5.3%
Lunar Client84218+21.7%
Feather61159+15.1%
forge57148-3.4%

Premium, cracked, and Bedrock

Every player who joined in the range, counted once per identity.

  • Premium Java71.5%584 players+2.6 points from 68.9%
  • Cracked Java17.6%144 players-0.5 points from 18.2%
  • Bedrock10.9%89 players-2.0 points from 12.9%